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B2B Ad Revenues Drop Again in 1Q

The general trend in print advertising that has become evident in newspapers and consumer magazines also made itself known in business-to-business publishing, according to the latest figures from American Business Media, as declines continued in the first part of 2010. However, there are some signs that the rate of decline is moderating.

ABM says total B2B print ad revenues slipped 6.4% from $1.9 billion in the first quarter of 2009 to $1.8 billion in the first quarter of 2010.

Compounding this loss, the B2B market also suffered another round of declines in trade show revenue, which fell 8.4% from $2.4 billion to $2.2 billion. These losses were partially offset by a 10% increase in digital revenue, which rose from $1 billion to $1.1 billion. The grand total showed a 3.8% decline from $5.3 billion to $5.1 billion.

While it’s difficult to portray more declines as good news, it’s worth noting these are smaller losses than in previous quarters. From the first quarter of 2008 to the first quarter of 2009, total B2B print ad revenues fell 26.1%, and trade show revenues fell 19.7%.

There was also clear evidence that the rate of decline lessened significantly within the first quarter of 2010: monthly print ad revenues fell 12.4% in January, 7.5% in February and 3.1% in March.

The trend in B2B print ad revenues resembles other print media, where smaller declines in the first part of 2010 suggest they are nearing the bottom (holding out hope of a recovery later this year).

In newspapers, total print ad revenues declined 11.4% in the first quarter of 2010, according to the Newspaper Association of America, compared to sequential declines of 29.7%, 30.2%, 29%, and 25.6% over the four quarters of 2009.

Meanwhile, total consumer magazine ad pages fell 9.4% in the first quarter of 2010, according to the Publishers Information Bureau, compared to sequential declines of 26%, 29.4%, 26.6%, and 21.6% over the four quarters of 2009.

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The advances of internet and wireless

The advances of internet and wireless access technologies have opened up new opportunities to serve high quality, on-demand multimedia applications. Applications like mobile TV, IPTV, on-demand streaming, and peer-to-peer video sharing have fundamentally changed the content distribution landscape, and have been accelerating a social and engineering revolution in media distribution and consumption.

To achieve the ultimate goals of total freedom in self-expression, seamless mobile access, and any time anywhere media consumption, technology advances in various areas need to be reexamined and joined utilized under a coherent optimization framework to reach an efficient end-to-end media delivery solution. New models, metrics, and methodologies in both source, and channel coding, distributed and collaborative communications are needed to intelligently adapt the multimedia content to suit user preferences, meet device and network constraints, and achieve better communication resource utilization. The source coding and adaptation decisions of media sources need to be reconciled with the limited network resources, end-user preferences, and resource allocation schemes at network nodes. Distributed optimization schemes like pricing and game theoretical approaches are needed to improve resource allocation and management efficiency.

This special issue seeks original contributions of highquality papers that report the recent advances in multimedia coding, adaptation, and transmission approaches that support multiuser collaboration and optimize the network performance for multimedia communications. Topics of interest include but are not limited to:

  • Source/channel coding/adaptation techniques for increasing the elasticity of multimedia traffic
  • Collaborative multicast schemes utilizing source and channel diversity for efficient multimedia distribution
  • Distributed resource allocation and management for multimedia communication
  • Network utility maximization based on collaborative multimedia communication
  • Pricing models for collaborative multimedia transmission
  • Game theoretical models for multimedia contents interactions
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